Senior Game Developer / Tech Lead

Mauro Juarez Ariño

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Multi-Platform
PC · Console
· Mobile
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Projects

Teratopia

TERATOPIA

Action-adventure with strategy and RPG elements.

Ravegan · Unity / C#

Lead / Game Developer

  • Shipped across PC, PlayStation, and Xbox
  • Owned gameplay, AI, shaders, and netcode optimization
  • Led small team and mentored juniors
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Dungeon Gunfight

DUNGEON GUNFIGHT

Looter shooter where players raid dungeons, collect loot, and challenge bosses while climbing the ranks.

Stormward Studios · Roblox / Luau

Lead Developer and Producer

  • Owned tech stack, design, and LiveOps
  • 18M+ visits
  • Built combat, loot, and multiplayer systems
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Guardians of Orion: Phase 2

GUARDIANS OF ORION (PHASE 2)

Co-op real-time First Person Shooter.

Dankie · Unreal Engine / C++

Sr. Game Developer

  • Network architecture and multiplayer systems
  • Custom Unreal Engine modifications
  • Gameplay, AI, and UI work
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Griefville × Chucky

GRIEFVILLE x CHUCKY

Survival horror experience built around Universal's Chucky IP.

RocketRide × ON3D × Roblox Game Fund × Universal · Roblox / Luau

Lead Game Developer @ ON3D

  • Owned software architecture and CI/CD pipelines
  • Led the dev team to ship a branded live game
  • Built core gameplay and multiplayer systems
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Dorfs

DORFS

Multiplayer party game.

Ravegan · Unity / C#

Lead Developer

  • Built the foundational architecture, workflows, and CI/CD pipelines
  • Mentored junior developers and led code reviews
  • Led the technical direction of the project
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Frontlines Versus

FRONTLINES VERSUS

Cross-platform PvP shooter.

MAXIMILLIAN × Roblox Game Fund · Roblox / Luau

Consultant

  • Technical consultancy and mentoring for the team
  • Delivered performance, stability, and cross-platform shipping
  • Built modular AI, quality presets, FTUE, and workflow pipelines
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KovaaK 2.0: The Meta

KOVAAK 2.0: THE META

FPS Aim Trainer.

The Meta × Ravegan · Unreal Engine / C++

Engine Tools Developer

  • Built modular engine tools for Unreal
  • Empowered artists and designers with custom tooling
  • Improved workflows for the development team
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Lootland

LOOTLAND

Co-op real-time arcade shooter.

Nitro Games × Ravegan · Unity / C#

Lead Developer

  • Co-developed with Nitro Games as the title's external partner
  • Led a multi-disciplinary team of programmers and artists
  • Shipped new enemies, content, features, and skins
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About

Started making games at 13 by modding them. 15+ years later, still doing it, except now leading teams that ship across Unity, Unreal, and Roblox, from console releases to branded experiences with Universal.

Care about gameplay that feels right and code that holds up at scale. When not coding, probably mentoring someone who will.

Architect AI workflows that turn teams into delivery machines. Agentic AI woven into proven engineering practices like gitflow, automated PR reviews, and CI/CD pipelines for faster, more reliable delivery.

Currently leading development at Stormward Studios. Always open to working with teams that care about the craft.

Unity / C# Unreal Engine / C++ Roblox / Luau Gameplay & AI Programming Multiplayer & Netcode Live Operations Cross-Platform Shipping Console Porting Optimization & Profiling Software Architecture CI/CD Pipelines AI Workflows & Tooling Technical Leadership
Spanish (Native)  ·  English (Advanced)

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Have a project in mind? Looking for a senior game developer or tech lead? I'd love to hear from you.